Berry (2019)
Tempo di Gioco: 10
Età Min.: 0
Giocatori: 2
Editore: Move38
Concepteurs: Wei Yu (Vivi), Jonathan Bobrow, Shiyun Liu
Artistes: Justin Lamb
Mécaniques: Inconnu
Età Min.: 0
Giocatori: 2
Editore: Move38
Concepteurs: Wei Yu (Vivi), Jonathan Bobrow, Shiyun Liu
Artistes: Justin Lamb
Mécaniques: Inconnu
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BERRY
Blue. Red. Yellow. Make all Blinks one color on your turn or be the first to score 10 points and you win. This unique strategy game favors the clever and punishes the greedy.
Blue, Red, Yellow. This is the order the Blinks cycle.
SETUP:
Each player starts with 3 blue Blinks in their hand. To change the color of a Blink, click it once.
GAMEPLAY:
Players take turns placing Blinks, connecting them together into a cluster. After placing their Blink, a player clicks each adjacent Blink, advancing it to the next color.
Attaching to 2 or fewer neighbors
If there are 3 or more adjacent Blinks, the player must also click the Blink they placed.
Attaching to 3 or more neighbors
After the first 6 turns, players begin each turn not by placing a Blink from their hand, but by removing a Blink from the cluster, then placing it in a new location.
Not all Blinks can be legally removed from the cluster at the start of a turn. Blinks with neighbors on opposite sides are “locked,” as are Blinks that, if removed, would fracture the cluster into more than
2 pieces.
SCORING:
Examples of locked Blinks
At the end of each turn, the active player earns points for the presence of certain shapes in a singular color.
WIN CONDITION:
The first player to score ten or more points is the winner. However, if a player ends their turn with all 6 Blinks set to the same color, they are the winner.
This game is played with Blinks, the world's first smart tabletop game system.
—description from the publisher
Blue. Red. Yellow. Make all Blinks one color on your turn or be the first to score 10 points and you win. This unique strategy game favors the clever and punishes the greedy.
Blue, Red, Yellow. This is the order the Blinks cycle.
SETUP:
Each player starts with 3 blue Blinks in their hand. To change the color of a Blink, click it once.
GAMEPLAY:
Players take turns placing Blinks, connecting them together into a cluster. After placing their Blink, a player clicks each adjacent Blink, advancing it to the next color.
Attaching to 2 or fewer neighbors
If there are 3 or more adjacent Blinks, the player must also click the Blink they placed.
Attaching to 3 or more neighbors
After the first 6 turns, players begin each turn not by placing a Blink from their hand, but by removing a Blink from the cluster, then placing it in a new location.
Not all Blinks can be legally removed from the cluster at the start of a turn. Blinks with neighbors on opposite sides are “locked,” as are Blinks that, if removed, would fracture the cluster into more than
2 pieces.
SCORING:
Examples of locked Blinks
At the end of each turn, the active player earns points for the presence of certain shapes in a singular color.
WIN CONDITION:
The first player to score ten or more points is the winner. However, if a player ends their turn with all 6 Blinks set to the same color, they are the winner.
This game is played with Blinks, the world's first smart tabletop game system.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-31 01:18:54.871